Monday, 31 October 2011

Final Storyline - Daniel Garton

After today's presentations and feedback, we have now come to a final storyline and aim of our installation's overall structure.

After guidance and taking into account the feedback given today, I propose on behalf of the group the following plot line:

The overall story will be about a fishing trip aboard a boat, and its safe return to harbour with the catch of fish afterwards. The user will be presented a selection of charms, 5 of which are directly relevant to the safety of the fishermen whilst out at sea, and 5 charms from the other groups. A simple introduction to each charm will be narrated as the user selects each one. The user is to select 5 charms from the 10, to take with them at sea, with the intention of having the relevant/correct charms with regards to their protective qualities.  The next part of the story will then be to set sail, and the user will be subjected to 5 occurances/scenarios where the user will have to select one of their 5 chosen charms in order to avoid drowing or other danger whilst out at sea. The user is given 3 lives/attempts and the aim is to have selected the best 5 in order to have survived the trip and return to harbour with a good catch. As the user uses each charm, there will be a small commentary as to why it was effective and other background information.  If the user has chosen a charm that isn't relevant to sea safety and therefore does not save them when selected, the user will lose a live and a small commentary will provide information as to why that charm is non effective against drowning/danger.

Hopefully I've described it as best to understand.

If everybody can have a read and confirm you're happy with it.

I will get to work on a voice over script to suit the new storyline.

Sunday, 30 October 2011

Installation Audio - Daniel Garton

Over the last couple of days I've been having a play with the sounds I have recorded and collected, and have just finished the ambient loop for the installation. The voice overs are slowly coming together as well, although they need more work before I'm happy to introduce them to the prototype for tomorrow.



fisherman- Rebecca Roberts

After reading robs feedback i have come up with a rough design for the interactive character.

Thursday, 27 October 2011

Voice Over Script V2 - Daniel Garton

After our group meeting this afternoon to discuss the new installation storyline based on our feedback and advice tutorial with rob on monday, I have redone the scripting of the voice overs to suit the new plot line:


Installation Voice over Script



Scene 1 Welcome Page:

Ahoy there sailor, welcome aboard, and may I say how great it is to see you. Were just about to set sail, and are just loading the last few things now. One of these box’s is full of charms, which we carry for our protection and safety whilst out at sea, curious things they are, and you never know when you might be needing them to save your skin. Use the buttons at the bottom of the screen to proceed. Mind your step as you board now.

Scene 2 Main Page:

Were about to set sail, Now that you’re aboard, we need some help with these charms to find the ones most suited to protecting us at sea. When you’re ready, have a look at them and see what you can find out.



Scene 3 Check Out the Charms:

Ah, now then, here there are all the charms for you to take a look at, select any charm by clicking on it, and I will tell you about it.



Scene 4 Choose the charms:

Ah, were almost ready, ready to set sail of course, now that you know about each of the charms, can you choose 5 charms based on their protective qualities that you think will aid in safety out at sea?

Scene 5 Quiz Start?:

Good job, I see you have selected your charms, are you happy with them, or would you like to go back and choose again?

This is not the entire script, as there is still the information about each charm needed for the charms section, but a basic idea can be gained. Any comments or feedback welcome

Pirate man!- Rebecca Roberts

After spending some time talking to rob we decided to use a character, below is a rough copy of him will follow up with the edited version soon.

Videos- Rebecca Roberts

These are three of the videos we are planning to use 

Sunday, 23 October 2011

Scripts for the Voice overs - Daniel Garton

I've been coming up with a script for the voice overs throughout the installation, and thought I would put them up at this stage for everybodies review/opinion:


Installation Voice over Script



Scene 1 Welcome Page:

Ahoy there sailor, welcome aboard, and may I say how great it is to see you. Were just about to set sail, and are just loading the last few things now. One of these box’s is full of charms, which we carry for our protection and safety whilst out at sea, curious things they are, and you never know when you might be needing them to save your skin. Mind your step as your board now.

Scene 2 Main Page:

Now that you’re aboard, why don’t you have a look around the ship? There’s plenty to do, and we need some help with these charms to find us the best way to use them. When you’re ready, have a look around and see what you can find out for us.



Scene 3 Instructions Page:

Ah, now then, instructions are always the way of the captain, he likes to make sure everybody knows what they’re doing, take a brief moment to follow them carefully, oh and be sure to take a look at me collection of goods there on the table.



Scene 4 Find the Charms Page:

Ah, welcome to the helm, the captain must having his nap, and I must say he normally leaves things tidier than this. He’s going to need these charms at some point on our voyage. And he needs to get them back to port safely. I guess you’re wondering what all the objects are? Help us gather them up and I’ll tell you about each one as y duo.

*Small piece of info about each charm as its found by user.

Good going there maytee, at least now the captain will know where to find them all when he needs them. Good Job.

Scene 5 Quiz Page:

Say, after finding all those charms you’ll be full to the brim of knowledge after all I told you, why don’t you test your skills and see what you can remember by taking this quiz here.

At this stage I still need to add more specifics on the voices to be used within each scene, which can't really be done until I have a set cast for this, but it gives people a general idea of what the voice content will consist of.
In terms of the audio aspect in general, I have also made some developments by sourcing some sea sounds and collections of seagull sounds for use within our installation. I may post some up on here where I get them edited into small clips for audition, as the current files are varied in length anywhere between 10-30 minutes, ofcourse these will need to be sifted to extract the best sounds for use in the installation. More recordings are neccesary, and I will be carrying these out sometime over the next week.