PROJECT STORY AND STRUCTURE
Logo Page:
Maybe a small video in loop of harbor or water (AA)
Welcome Page:
Small video of the entrance of the ship, welcome words, welcome aboard button, video of guy taking the box of charms and walking to the ship (this after you press the welcome aboard button) and the user is following behind, video fading out to black. (AA)
Main Menu Page:
Small video in loop fading in where the user can choose in which of the 3 directions wants to go. (3 videos ready to play if the user push their "play" button) Each video that may play will show for couple of seconds the user walking in the ship to its direction until will fade out to black. (AA)
Instructions Page:
As the previous video will fade out...on the monitor a picture or a small video of a wall will fade in...on the wall will be 3 pictures of each section in order to show to the user in which order will have to go and in few words underneath each picture, the reason of the order...on touchscreen a table with objects for good and bad luck that will make sounds if anyone press them.
Bad Luck:
Rabbit, Pig, Fox, Egg, Donkey
Good Luck:
Black Cat, Sixpence, "Pole" Cork, Shark's Tale, Coin (to buy wind for the trip)
Back to main menu button. (AA)
Find The Charms Page:
As the previous video was fading out to black, we can listen the sound of a door opening and closing. When door will close, a small looped video of Captains reoom will fade in, in both screens. The monitor will show normally the room (included the box of charms). The touchscreen will show the room included the box of charms + the sea safety charms in different spots of the room which the user needs to find. When he or she finds and press any of the charms, a big photograph with info and a small commentary will come up in the monitor so the user can interact and learn about the charms at the same time + a video when the user will press all of them "congratulations"+ if the user presses the box of charms a page will come out in the monitor which will explain the story of the project (as a captain you trying to take the charms with safety to their destination) Back to main menu button.
Charms Quiz Page:
As the previous video will fade out, the back or front side of the ship will fade in and will get in loop when the monitor will show only the sea and the touchscreen the floor (a hat will be on the floor slight in the camera's view. The quiz will start (maybe any bonus games)
Winning The Game:
Congratulations Video (of Scarborough or anything else)
Loosing The Game:
Bad luck, maybe try tomorrow...(animation or anything else)
(AA) monitor shows on front, touchscreen shows the floor and most of buttons
Quiz Questions (Ideas):
1. What considered as bad luck for a fisherman?
A Pig
2. What considered as good luck for a fisherman?
Shark's Tale
3. Which animal bringing good luck?
Black Cat
4. Can an egg to bring any sort of luck?
Bad Luck
5. In which year "lifebuoy" was invented?
1832
6. Which charm was founded on the shores of the Hebrides?
An Indian Seed
7. The girl fell in the sea, which charm will save her? (3 names of charms)
The Lifebuoy
8. I think we are lost, use a charm to find our way. (3 names of charms)
(not sure yet)
Final Question:
FQ. A storm is coming, which charms will we need? (the picture of all of our charms in a row)
Press on the 3 correct pictures (1 chance of mistake)
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